Slice a sprite sheet into frames
Drop a sprite sheet, set the grid, and export every frame as a ZIP. Runs entirely in your browser — nothing is uploaded.
How to slice a sprite sheet
- Drop your sprite sheet image onto the drop zone, or click to browse for a PNG, WebP, or JPEG.
- Pick a slicing mode: “Grid” to split into a set number of columns and rows, or “Cell size” to cut fixed-pixel frames.
- If your sheet has padding, set the margin (outer border) and spacing (gap between frames) in pixels.
- Review the extracted frames in the preview and the frame count in the summary.
- Click “Download ZIP” to save every frame as a numbered PNG inside a single archive.
About this sprite sheet slicer
A sprite sheet packs many animation frames or tiles into one image to save space and draw calls. This slicer cuts that sheet back into individual frames right in your browser, using the grid or cell dimensions you specify, and exports them as a tidy ZIP of PNG files named frame_000, frame_001, and so on.
Grid mode is ideal when you know how many columns and rows a sheet contains — the tool divides the image evenly and accounts for any margin and spacing. Cell-size mode is handy when frames are a known fixed size, such as 32×32 or 64×64 pixels, and the tool figures out how many fit.
Because everything runs locally, you can slice sheets exported from engines and tools like Unreal, Unity, Godot, Aseprite, or TexturePacker without uploading your art anywhere. Frames are cut with nearest-neighbor preview so pixel art stays crisp, and the exported PNGs preserve full transparency.
Frequently asked questions
Is my sprite sheet uploaded anywhere?
No. Slicing and zipping happen entirely in your browser. Your artwork never leaves your device.
What is the difference between grid and cell-size mode?
Grid mode splits the sheet into a fixed number of columns and rows. Cell-size mode cuts frames of an exact pixel size and calculates how many fit across the image.
My frames are offset — what do I do?
Set the Margin value to the empty border around the sheet, and Spacing to the gap between frames. These handle padded sheets from most packers.
What format are the exported frames?
Every frame is exported as a PNG with transparency preserved, bundled into a single ZIP archive.
Does it keep pixel art sharp?
Yes. The preview uses pixelated rendering and frames are copied without resampling, so crisp pixel art is not blurred.